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util.h

/* $Id: util.h,v 1.17 2003/11/14 01:59:43 bergo Exp $ */

/*

    eboard - chess client
    http://eboard.sourceforge.net
    Copyright (C) 2000-2001 Felipe Paulo Guazzi Bergo
    bergo@seul.org

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

*/



#ifndef EBOARD_UTIL_H
#define EBOARD_UTIL_H 1

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "stl.h"

class FileFinder {
 public:
  FileFinder();
  ~FileFinder();
  void addDirectory(char *dir);
  void addDirectory(string &dir);
  void addMyDirectory(char *dir);
  void addMyDirectory(string &dir);

  int  find(char *name,char *fullpath);
  int  find(string &name, string &out);

  int getPathCount();
  string &getPath(unsigned int i);

 private:
  vector<string> path;
};

class EboardFileFinder : public FileFinder {
 public:
  EboardFileFinder();
};

// pattern matching wizardry

class Pattern {
 public:
  Pattern();

  // results: 0=match -1 = no match 1=multiple matches; on
  // matches, last contains the first character after the match
  virtual int tryMatch(list<char>::iterator & first,
                   list<char>::iterator & last)=0;
  virtual void reset();
  
  bool eternal;
};

class ExactStringPat : public Pattern {
 public:
  ExactStringPat(char *pat);
  virtual ~ExactStringPat() {}

  virtual int tryMatch(list<char>::iterator & first,
                   list<char>::iterator & last);
 protected:
  list<char> pattern;
};

// same thing, case insensitive
class CIExactStringPat : public ExactStringPat {
 public:
  CIExactStringPat(char *pat) : ExactStringPat(pat) { }
  virtual ~CIExactStringPat() {}
  
  int tryMatch(list<char>::iterator & first,
             list<char>::iterator & last);
};

// you probably know this simply as the '*' wildcard
class KleeneStarPat : public Pattern {
 public:
  KleeneStarPat();
  int tryMatch(list<char>::iterator & first,
             list<char>::iterator & last);
  void reset();
 private:
  int CallCount;
};

// string of any size (will try to maximize) made up of
// characters from a given set
class SetPat : public Pattern {
 public:
  SetPat();

  void addToSet(char c);
  void addToSet(char *s);
  void clearSet();

  void includeUppercase();
  void includeLowercase();
  void includeLetters();
  void includeNumbers();

  int tryMatch(list<char>::iterator & first,
             list<char>::iterator & last);
 protected:
  bool *myset;
 private:
  bool inSet(char c);
};

// generic (eats 256 bytes per object -- unwise)
class CharSetPat : public SetPat {
 public:
  CharSetPat();
 private:
  bool theset[256];
};

// calling include___() or addToSet() or clearSet() on
// any object of the *SetPat classes below is a shooting
// offense -> you'll mess with all other objects of the
// same class.
// these classes eat 256 bytes _per class_, not per instance.

// %n - digits, '+' and '-'
class PercNSetPat : public SetPat {
 public:
  PercNSetPat();
 private:
  static bool theset[256];
};

// %s - A-Z,a-z
class PercSSetPat : public SetPat {
 public:
  PercSSetPat();
 private:
  static bool theset[256];
};

// %S - A-Z,a-z,0-9,_
class PercUpperSSetPat : public SetPat {
 public:
  PercUpperSSetPat();
 private:
  static bool theset[256];
};

// %a - A-Z,a-z,()*
class PercASetPat : public SetPat {
 public:
  PercASetPat();
 private:
  static bool theset[256];
};

// %A - %a U [0-9]
class PercUpperASetPat : public SetPat {
 public:
  PercUpperASetPat();
 private:
  static bool theset[256];
};

// %b - spaces and tabs
class PercBSetPat : public SetPat {
 public:
  PercBSetPat();
 private:
  static bool theset[256];
};

// %r - almost everything except spaces and tabs
class PercRSetPat : public SetPat {
 public:
  PercRSetPat();
 private:
  static bool theset[256];
};

// %N - digits only
class PercUpperNSetPat : public SetPat {
 public:
  PercUpperNSetPat();
 private:
  static bool theset[256];
};

class PatternMatcher {
 public:
  PatternMatcher();
  virtual ~PatternMatcher();

  void append(Pattern *p);
  void reset();
  int  match(char *stryng); // binds local 'data' list
  int  match();             // uses PatternBinder bound data

  char *getToken(int index);
  
  void bindData(list<char> *newdata);

 protected:
  void cleanUp();

 private:
  int recursiveMatch(list<Pattern *>::iterator & pat,
                 list<char>::iterator & p0,
                 list<char>::iterator & p1);

  void lesserCleanUp();

  list<Pattern *> pattern;
  list<char>      data;
  list<list<char>::iterator *> matches;
  list<char> *    bound;
  
  int bufsize;
  char *token;
};

class ExtPatternMatcher : public PatternMatcher {
 public:
  ExtPatternMatcher();

  void set(char *hrp); // set from a human readable pattern

  // for patterns created with "set", these are the %s , %n
  char *getSToken(int index);
  char *getNToken(int index);
  char *getAToken(int index);
  char *getBToken(int index);
  char *getRToken(int index);
  char *getStarToken(int index);

 private:
  char *getXToken(vector<int> &v, int index);

  vector<int> atokens;
  vector<int> btokens;
  vector<int> rtokens;
  vector<int> stokens;
  vector<int> ntokens;
  vector<int> startokens;
};

// helper class to encapsulate char * -> list<char>
// conversion for pattern matchers that will perform
// matching over a common string
class PatternBinder {
 public:
  void add(PatternMatcher *pm0,...); // arguments are pointers to PatternMatcher objects
  void prepare(const char *target);
  
 private:
  list<PatternMatcher *> group;
  list<char> data;
};

// read from a (possibly) compressed stream. currently
// supports gzip only
// somewhat compatible to istream (not everything is implemented)
// gzip must be in the path. /tmp must be writeable and must have enough
// space for the uncompressed file

// whether the file is gzip'ed or not, it's determined by the .gz
// extension in the name

class zifstream {
  
 public:
  zifstream();
  zifstream(char *name);

  void          open(char *name);
  bool          getline(char *ptr, int len, char delim='\n');
  
  bool          seekg(unsigned long offset);
  unsigned long tellg();
  
  bool          operator!();
  bool          eof();
  void          close();
  bool          fail();
  bool          is_open();

 private:
  ifstream x;
  bool isopen;
  bool compressed;
  int  failure;
  char tmpfile[280];
  char ungzfile[280];
  char origfile[256];

  void copen();
  void cclose();

}; 

#endif

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